Thursday, January 25, 2018

Ancient Massacre

Why do humans go to war? It has long been believed that warfare began once early humans abandoned the carefree lifestyle of hunting and gathering in favor of building a home, farming, and establishing villages. People in the next village or the next valley, it was theorized, grew envious of their neighbor’s ‘luxury’, and decided to take it from them.
A single archaeological dig in Kenya may up-end that theory.
The dig site is Nataruk, which is currently dry scrub brush territory some distance from the southwest shore of Lake Turkana in northern Kenya. Human skeletons found at the Nataruk site have been dated to about 10,000 years ago, when Lake Turkana was much larger and the area of the site would have been fertile, perhaps even a marshland. Lots of animals would have used this area to drink, so hunting and gathering would have provided plenty.
What was found at Nataruk are the remains of 27 people, which included 12 skeletons that were relatively complete. When alive, they ranged in age from Old (back then, that meant over 45) to the very young, including one who either had not yet been born, or was an infant being held by one of the women. The archeological team who discovered them believe they died violently or were left to die, and were left unburied. They point to blunt-force trauma to some of the skulls, arrowheads and spear points found embedded in other skeletons, various other broken bones, and indications that some had their hands tied together. Other archeologists debate that these skeletal injuries might have happened after the people were dead.
These 27 people - who all appear to have died at the same time - included 8 men, 8 women and 6 children, with 5 others whose age and gender could not be determined.
Part of the reason why warfare has been assumed to have started after people settled into villages was because - before this - evidence of violence between nomadic groups has been sparse and hard to identify. Researchers mention the Jebel Sahaba graveyard (located in modern Sudan), which is dated to 13,000 years ago and contains the remains of some people obviously killed in violent skirmishes. That this is a cemetery indicates a settled community.
But, my mind says, the entire global population did not start farming and settling into villages at the same time. If food from plants, hunting and fishing were enough to sustain your tribe, and all you had to do was move a few miles every so often, why bother settling down? (Especially if you’ve never heard of such a thing.) Or maybe Nataruk was somewhat more of a settlement than a temporary camp, because the hunting, fishing and gathering was so good.
Whichever way it was, there might have been several ‘nomadic’ groups in the general area. Perhaps some were greedier than others. Or perhaps good eating led to more mouths to feed, and then the climate ‘shifted’ (the wetter late Pleistocene era slid into the drier early Holocene). It wouldn’t take much for the hunting, fishing and gathering to become less bountiful.
I’m not sure I believe that warfare came along only when people settled down, grew crops and started communities. They have found plenty of evidence of violence between nomadic individuals, so I’m not sure why they think warfare (between groups instead of individuals) wouldn’t have happened. They say the earliest group skirmishes happened because one group wanted something the other group had. Why would it be any different if neither group was settled? If a group of nomads were moving, desperately looking for food, and they stumbled across another group’s campfire while they were roasting a few nuts and cutting up a couple rabbits, why would the first group NOT want what the 2nd group had?
It’s something to remember if you are writing about other times and other cultures. We probably have to start by looking humans and their reactions to various circumstances, but I can’t imagine if 2 groups of nomads ran into each other, and neither had enough food to feel their own group, that they’d be very friendly with each other. If you want your alien species to always be friendly, no matter what the circumstances, you’d better figure out how that worked during their prehistory days. Why would sharing resources that really wouldn’t have been enough for 1 group be of benefit to them?

https://www.npr.org/sections/thetwo-way/2016/01/21/463835225/discovery-of-ancient-massacre-suggests-war-predated-settlements
https://www.smithsonianmag.com/science-nature/ancient-brutal-massacre-may-be-earliest-evidence-war-180957884/
http://www.bbc.com/news/world-africa-35370374

https://en.wikipedia.org/wiki/Nataruk

Saturday, December 30, 2017

Dealing With Characters

If you read my other blog (MacOnFireball.blogspot.com), you may have seen my facebook post a couple weeks ago that I couldn’t post that week’s episode because Bugalu was being a jerk, and I had to do a major rewrite. As I did the rewrite, Mac was hostile and everybody started explaining everything! (As you know, Bob, Earth’s moon orbits around Earth, and it takes about 28 days to do it.) The only thing worse than an info dump is a completely unnecessary info dump!

I used to say that I start with a character, and they tell me their story. Well, kinda sorta. Sometimes, I start with a scene (a battleground after the battle) or an experience (being tossed off a cliff like a piece of garbage). Then I start wondering, “Who would be in this situation? How did they get here? Or, if it’s more interesting, what will they do now?”

No matter how tight-lipped a character starts out, by the time I’ve written 3-4 thousand words about him/her, they have layers of likes, dislikes, memories, experiences, hang-ups and maybe even dreams. They are no longer 2-dimensional (an apprentice wizard), they are developing some depth (Her teacher has gotten frail during her apprenticeship, so she feels she should stay and take care of him).

I get to know my characters pretty well. You’d think that would be a good thing, but... it has its drawbacks.

When they start telling me their story, they might not give all the details. We don’t know each other very well, and they don’t think their life is that interesting, usually, so I can’t blame them for editing what they give me. And I don’t usually question much while I’m getting the rough draft down. But when I start going through the next draft, I start asking for details.

“Smitty, I’m not sure I understand. Mac just came on board, and you’re already out of sorts with her. Did she do something to irritate you?”

“She stared at me from the moment her transpod opened!”

That hadn’t been mentioned before. Obviously, that scene needed expanding so the reader would know he was not - normally - an old sour-puss.

“He’s passed over plenty of hopeful subordinates who would say he is.”

“He decided they wouldn’t fit his team. Part of being an officer. Hold your peace, Drake. She’s talking to Smitty.”

Okay. Maybe I should say here that I’ve been working on Mac’s adventures on the Fireball for about 40 years. That’s a long time to have the same people living in your head. Yes, we’ve taken breaks - some of them pretty long - and they’ve had to share my head with plenty of other characters during those decades. But I think it’s safe to say that I REALLY know Mac, and the rest of the crew.

How well do you know your siblings or spouse? If you’re having a bad day, do they know it? Or do you still hide that away?

When I confronted Bugalu about being a jerk in the soon-to-be-posted episode, he responded with, “I was trying to make Mac get her temper under control. It’s not like I haven’t talked to her about that before.”

Sure enough, Mac was verging on a rampage, until Bugalu had shocked her by being a jerk. I put on my ‘director’/counselor hats, and we worked to get their moods more... settled in the story.

Oh, and the un-necessary explaining? It happens from time to time, mostly in a rough draft. I just pull my editor hat on tight and remove the unnecessary bits. In this case, 2 pages of ‘splainin’ became 6 lines. 5.5 lines. Somewhere in there.

I don’t want my characters to edit their story. That’s part of my job.


Fighting between characters? Maybe, because siblings fight. Spouses fight. After 40 years, you have to expect an occasional disagreement. But if it becomes part of the story, it needs a reason. Something other than, “I was having a bad day.”